Unity set shader graph property from script. com/dapperdinoJoin our Discord: https://discord.

We need to develop application which display dynamically generated transparent objects. Instead of writing code, you create and connect nodes in a graph framework. material. You can use material. We are going to right-click the project window, then select Create->Shader Graph->URP Jun 3, 2009 · Those are the outputs for shader graph, but the end result is a texture of the render. public class Event_Planet : MonoBehaviour { public float blendersValue; public float blendValue; void Start () { renderer. "material. for your example you will be able to access these 3 properties using SetVector (). When I set the property, do I have to set it on a specific GameObject, or can I set it globally for all of Unity? Oct 31, 2023 · Oct 3, 2017. The problem is that the UV coords (0-1) are for the entire sprite sheet as opposed to just the local uv coords for the current sprite that is being displayed. The same thing with hand-writing shaders/shaderlab- if you put an entry in the Properties block, you can't set global values for that prop. Creating shaders that scale in complexity based on various conditions. You can make foldouts, notes, links, conditional properties, custom drawers and more! SRP 7. Additional resources: Shader. Apr 29, 2014 · So my question is, how to correctly setup shader graph to work with MaterialPropertyBlock. Color struct consist of 4 floats for each channel. NerdIt-,Feb 14, 2020. Feb 11, 2020 · First we have to tell Unity that the shader is able to be instanced, to do this we add the line #pragma multi_compile_instancing next to the #pragma declarations for the shader functions, this makes the material inspector show the “Enable GPU Instancing” option which we want to enable. The shader properties also show some of the keywords needed to set the Texture of a Material. Gets unique identifier for a shader property name. Within the Shader Graph, there are two Gradient nodes you’ll want to become familiar with. Basically, I need to switch between an object's material between a lit and unlit shader at runtime with a toggle. 2 or above, navigate to Window > Package Manager > All, find Shader Graph in the list and click install. You can check these in the inspector. KeywordEnum allows you to choose which of a set of shader keywords to enable. This is *much* more efficient than using a unique material for each object, since it still allows for batching. shader = Shader. Jul 4, 2023 · In Shader Graph, a property is made local when set as exposed. Last edited: Nov 7, 2012. Based on its type, Unity defines a Keyword in the graph, shader, and optionally, the Material Inspector. In ShaderLab, a global property is a variable that is declared within the HLSLPROGRAM body. At some point at runtime I just want to change the shader to Transparent/Diffuse in order to fade out the model. Dec 20, 2021. I have the following script attached to a cube in the scene: void Start() Material material = GetComponent<Renderer>(). Here is some shader code: The first part to writing custom editor for your shader’s gui is defining a shader that requires a Custom Editor. gg/FPPJf5rFacebook: https Summary. Make a copy of the shader and set the type to transparent. prefab B Jul 23, 2020 · As seen below, I created a shader effect and added a Vector1 property called "Visibility", where if set to 1 nothing happens but as it progresses to 0 the shader effect comes into play and becomes visible. Click Shader, and select Universal Render Pipeline > Lit. (usually in the top right of the ShaderGraph) Be sure to change "Texture2D_234E865" to "_MainTex" there. Apr 9, 2013 · I have a 3D model with a material with a Self-Illumin/Diffuse shader. Description. I would Jul 12, 2018 · 12,402. Select the Material. Sets a global texture property for all shaders. SetTexture. Jan 28, 2017 · Hello Guys, sorry if my question seems redundant but im new to shaders stuff. GetFloat ("_Blend Jun 7, 2022 · 477. For example, if you add the " [HideInInspector]" attribute to a shader property declaration, Unity sets the Aug 21, 2023 · I want to control which function is fed into the branch node’s True path using a script component attached to an object separate from the object with the material—i. make sure your shader properties reference correct. Example: Create a shader that simply clips the sprite at the halfway point (only displaying half of it). No idea why it's designed this way, but it is documented in the scripting reference. Make sure that the script calls the exact property ID when updating the render texture. Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block). com/SmartPenguinsDiscord: https://discord. menstroke January 11, 2022, 3:51pm 2. How to turn a value into a property in shader graph: Click on value > Right Click > Convert 2. A common example is I have a fog subgraph Using the Lit Shader in the Editor. " Make sure to expose it as a property. When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. Connect that check to your alpha so that any front face fragments get alpha 0 and you should have a graph that renders only the back sides. Using property identifiers is more efficient than passing strings to all material property functions. Defines a constant Boolean value in the Shader Graph, although internally to the shader this is treated as a constant float value that is ether 0 or 1, similar to Shaderlab's Toggle property. vertColor. There will be times when you want to manipulate the UVs, tiling or offset of your Textures, normals or results of a gradient. This will create a Shader Graph Asset in Mar 18, 2019 · They're both modifying the UV by a scale and offset, but the difference is the _TexName_ST variables were something that Unity was exposing on each texture property, and automatically setting on the material rather than being unique material properties on their own. There are three types of Keyword: Boolean, Enum, and Built-in. Can be converted to a Boolean type Property via the Node's context menu. I guess that means that it should work. Pass{. ok. 5f1 and sure enough, if I add a Color property and set it to Red in the Shader Graph, the corresponding material property will default to Red as well. Dec 13, 2021 · You can use the same material for all objects, and change specific properties for each one using MaterialPropertyBlocks. 5f); I also have the lightweight render pipeline asset attached in the graphics settings. I created a shader graph that I use in a material "TestMaterial". Now it currently has the same behavior as the HideInInspector attribute, except it may help people reading the shader better understand that the property is set via a MaterialPropertyBlock May 20, 2018 · Hi. Length]; Jul 2, 2021 · Control your Shader Graph with Visual Scripting!Support this Channel: https://www. For hand-coded shaders, you must ensure that your ShaderLab Unity’s language for defining the structure of Exposed: The green dot to the left of any Exposed Property indicates that you can see and edit it outside of the graph. Hello! Currently, the exposed properties of more complex types (such as transform) can only be accessed using separate components of lower-level type. 2, they've added an editable Reference Name for properties in shader graphs, letting you replace these unfriendly generated names like Color_8C3A5256 with semantically meaningful names. SetTexture("yourShaderPropertiesReference", yourTexture); ShaderPropertiesReference is not properties name. Apr 18, 2015 · (Vector1_71B9E5F1, f. You need to multiply the output of the branch node with the smoothness value, and output to the smoothness surface input. Access an Exposed Property in the Inspector via script using the Exposed Property class. 1) show the texture from the Renderer inside the Material Inspector, but this is no longer the case. Dec 15, 2018 · 4. Posts: 4. SetMaterialDirty (); Aug 20, 2012 · 45. Posts: 730. Unity enables a shader keyword with the name (uppercase property name)_(uppercase enum value name). Mar 23, 2018 · I'm currently trying to set a property in Unitys new shader graph via my c# script. We use HDRP pipeline, In empty scene I added empty game object and in Start () method of this object I added code: Code (CSharp): foreach (var planeSurface in loadedData. UI overview. I created a Nov 16, 2012 · The shader graph side (what we used): - Create a HDRP/Lit Shader Graph and a material using it - Enable GPU Instancing on the material! - Add a Custom Function node to shader graph, File: YourInstancePropertiesInclude. SetFloat("MyPropertyName", someValue); I'm not sure what framework you're using from your screenshot, but most likely the principle Jul 29, 2019 · float intensity = Mathf. logs is the same. Shader shader2; Renderer rend; void Start() rend = GetComponent< Renderer > (); Creating shaders with features that behave differently on certain platforms. In this tutorial, you will learn to adjust gradients to customize Shaders. What I've tried doing myself is adding the property to the shader blackboard and used the reference id " _shaderPropertyName " etc. Which means that you can set separately its position, angles and scale. could not find any helpful documentation on “EnableKeyword”"DisableKeyword" I’ve also tried using the “Boolean_E17E3BA3” reference in the script and any other capitalized Adjusting emissive intensity at runtime. These Properties will be exposed to the Inspector for Materials that use the shader. Use the SetFloat () method or any other with the properties as given in the inspector, usually its the property type with a few digits and letters. The drop down in the lit shader ui is to select "which texture alpha is the data for smoothness". Common texture names used by Unity's builtin shaders: "_MainTex" is the main diffuse texture. material property. SetFloat("_Min", -. Rename an item via the Blackboard by double-clicking on its name. The other possibility would be to create an increasing vector1 in the shader simulating: temp += Time. Create a public property for the material property name you want to change, and one for the value. I tried to do it different ways : 1 - Using Shader. Setfloat("_Toggle", 1); The function is being called, but it's not setting the _Toggle value to 1 as expected. SetGlobalColor ("Global_HeightFog_Color", heightFogColor); But then I still have to define each global variable in the outer-most shader graph and send it into the subgraphs, which is tedious. What is it that I am missing here; does anyone now why the If the material uses a Shader Graph, make sure to enable Exposed and make it hybrid instanced. ). CGPROGRAM. Apr 12, 2020 · When making a shader in shader graph that is being applied to a sprite sheet texture, I often want to do things with the UV. clip(_Toggle * (0. 5 preview) but I am having trouble to pass the keyword from my script to the shader. If you want to see the properties available, you can just select the shadergraph asset, look in the inspector and scroll down the bottom of the "Properties" section. Maybe a bit late, but I changed values of a shader at runtime through. a) exposed property in shader graph. In Unity a Shader Graph Asset appears as a normal shader. From here you can create either a PBR or Unlit Shader Graph Asset. For instance I have circular shader, which I made using LRP Shader Graph and render many instances. This will allow you to access the material's properties and settings. deltaTime * speed; But Shader graph prevents node loop Jan 5, 2010 · As title says, I'm struggling to find a simple example of a shadergraph and script interaction. Apr 12, 2023 · Shader Graph: Tiling and Offset. The time node is the same time value as in script side Time . Sets a named vector value. If its the same perf as A (or B), then you got no overhead. It is found in Graph Inspector -> Node Settings. Then you set the value through a Material using that shader: Code (CSharp): Material myMaterial; float someValue; myMaterial. To define a custom editor you extend from the ShaderGUI class and place the script below an Editor folder in the assets Sep 7, 2020 · -Shader that are build in inside other project compile as pink on my own project, for example, One mesh have a reference for a Build in shader (inside the FBX property), even if the prefab have a material that point to a non build in shader prefab A-> material -> custom shader-> Mesh -> FBX properties -> Lit Shader reference = PINK Shader. x. Jun 20, 2019 · You can take a shader graph, and right click on the master node to get the generated vertex fragment shader, this will be the easiest way to get a working shader to start with. Usually this is used if you have a set of custom shaders that all use the same "global" texture (for example, custom diffuse-lighting Jun 11, 2015 · It used to (~Unity 5. #4. Apr 26, 2018 · It's always been this way. yourmaterial. I just tested it in 2023. Sep 21, 2021 · Unity version 2020. hlsl - Add the outputs you need and call the function that retrieves the instance property you're looking for You can set arrays from script using SetFloatArray, SetVectorArray, and SetColorArray as of 5. In this tutorial you will learn how to use the Tiling and Offset node. To select and use this Shader: In your Project, create or find the Material you want to use the Shader on. (see blue line) I use Graphics . To install Shader Graph, either create or update a Project to version 2018. 3 and earlier as it wasn't possible to specify custom Shader GUIs for ShaderGraph shaders there. Corresponds to the MainTexture ShaderLab Properties attribute. rend. Common Parameters Sep 24, 2021 · How to control shader properties by script in Unity plus a simple and quick Shader Graph tutorial. See in Glossary Graph gives instant feedback that reflects your changes, and it’s simple enough for users who are new to shader creation. Goal. To see this, go to your Material and right click on the Shader dropdown at Jun 19, 2019 · I expect this script to cause my mesh's blue parts to be discarded, because in my shader's fragment I have . Jun 6, 2018 · 1. Or by setting a custom start time property from script that you subtract from the shader's time. The name that Shader Graph uses internally for this property. SetFloat("_Offset", offset); and the shader ends up with: Abs((Time - offset) * speed) => sine. A set contains mutually exclusive keywords. I did try changing them before (to EnvironmentAlbedo f. Unity would have to generate a large number of vector properties to represent the gradient. var points = new Vector3 [ planeSurface. I thought I'd change the property of the shader itself, but I don't know how to do that. Flags that control how a shader property behaves. The shader used by the material. Hi, I have recently been introduced to the shader graph tool so I’m quite Apr 6, 2021 · 1. Problem is, my passed property array is always taking values from index 0. Shader Graph is a tool that enables you to build shaders visually. In the script, you find (or make a link to it in advance) the desired shader and change it for the material. by selecting a shader asset and check the inspector Share To use conditionals in your shader, you can use the following approaches: Static branching: the shader compiler evaluates conditional code at compile time. float _MyCustomProperty; May 3, 2019 · The method I've found to draw just back faces is a little convoluted, but works: Basically set the shader graph to be both sides, and then use the IsFrontFace node to check if it's a front face fragment. Shader variants A verion of a shader program that Unity generates according to a specific combination of shader keywords and Nov 6, 2016 · Hello, I am a bit new to scripting in Unity so sorry if this is a newbie question. One important note is that these functions only set properties that are available for the current shader A program that runs on the GPU. More info. If your materials are not animating in the Scene view, make sure you have Animated Materials checked: The property's display name. SetFloat("_Max", . enter image description here. Verify the asset saved by clicking on the shader and looking in the inspector. I have a script that toggles a point light when a light switch is clicked. Nov 3, 2023 · In Unity, open your shader graph and identify the properties you want to control through code. A Material Inspector window opens. What you currently did is always outputing the metallic texture red channel to the metallic value Jun 27, 2023 · The Steps Step 1: Make a New Shader. Apply the properties on callback, and then: OnValidate => GetComponent<Graphic> (). _isBending("is Bending",bool) = true. The full set of functions available for manipulating materials via script can be found on the Material class scripting reference. Pangamini November 14, 2019, 1:55pm 2. Mar 27, 2019 · The one thing with Shader Graph is the name of the material property variable isn’t obvious as the name you set is just the display name, the actual variable gets an auto generated random string like _Vector_H264BBQUSB. 5f - IN. To create a Shader Graph Asset you click the create menu in the Project Window and select Shader from the dropdown. 0. Log(2f); This should give you the exact Intensity value from the HDR Color picker. The shader only uses _EmissiveIntensity to Description. For High Definition Render Pipeline (HDRP) non-Shader Graph shaders, such as the Lit, Unlit, and Decal shaders, changing the _EmissiveIntensity property does not have any effect at runtime. // Toggle between Diffuse and Transparent/Diffuse shaders. Shader A program that runs on the GPU. Technically the following codes work as intended by passing the _ARITHMETICS keyword, but it is definitely inefficient when I have more keywords to switch. At the moment I'm doing this by swapping out the object's material for a lit/unlit variant. 2: Enable Override Property Declaration then set Shader Declaration to Hybrid Per Instance. No support for SRP 7. This means that these settings are automatically available in the material Inspector. For example if you are calling Material. SetVector("Offset", new Vector2(xCoord, zCoord)); Mar 18, 2018 · 121. sharedMaterial; material. For more detail, read Accessing Materials via Script. SetVector does almost exactly the same as SetColor just the input data type is different ( xyzw in the vector becomes rgba in the color). This would ensure the pulsation to start from 0. I’m trying to be able to control the boolean values of it through script but it doesn’t seem to change anything in runtime, doesn’t give back any errors either. I´ll add my latest failure here also, if its of any help. Property Types Description. To change this, open the Blackboard, and change the Exposed property. It is reusable within the graph but does not appear in the Inspector. For instance, in my shader, we can control the bend of the road with a float value, which I'm naming "Sideways_Strength. However if i try to use the property in my fragment shader to just return the value of the first entry (which i manually set to (1,1,1,1) in line 1 of c# snippet) my gameobject is still rendered black. Measure the graph perf of the final graph (A+B). b) through a script and changed the value (with or without instantiation of the material) zo-digital, Apr 11, 2022. Context. I've found that you can set a gradient as a property in a shader and sample it for a color using the sample gradient node, but I cannot find info on how to set the value of the gradient property from a C# script. Okay first step is to make a new unlit URP shader in the shader graph. Dec 27, 2021 · Any help is appreciated. Log(255f / scaleFactor) / Mathf. Then, use the screen position as the UV to sample the texture. 16f1 Scriptだけ読みたい人は目次で8を選択してください 1、URPとHDRP Shader Graphを使いたい場合はRenderPipelineをURPかHDRPにする必要がある プロジェクトを作成する際に選択することができる ここではURPを選択している 作成済みのプロジェクトでもPackageManagerからRPをインストールする Jun 24, 2012 · It uses a markdown-inspired syntax for properties, and turns them into a nice and clean material UI. Find() Oct 5, 2021 · 本日はshader勉強枠です。 UnityのShaderではマテリアルに表示されるパブリックな変数をスクリプトで変更できます。 例えば次のような[Universal Render Pipeline/Lit]シェーダーのマテリアルをアタッチしたPlaneの例を見てみます。 使用しているShaderごとに変数は異なります。これを確認するためには Oct 17, 2020 · float offset = GetTimeFromShader(); material. Jul 1, 2016 · However, the Default property does in-fact apply a default value to any new material created with a Shader Graph (as long as Exposed is checked). SetGradient") and for a MaterialPropertyBlock. Thus, when I want to set one of these boolean properties, I naturally use Material. For Shader Graph you can do the same scale and offset, but you need to define Nov 13, 2017 · The output of both debug. You also can get the actual property names e. Find ("2TextureBlend"); } void Update () { print (renderer. Austin-Hummel likes this. It's Jun 2, 2011 · For my solution, I've been doing this in a script so I can access these global values in shader graphs. Find method, Materials, ShaderLab documentation. To modify a material's shader keyword variable using a C# script, you can use the following steps: In the script, get a reference to the material you want to modify by using the GetComponent<SpriteRenderer>(). If you check Override Property Declaration and set the Shader Declaration dropdown to Global, it will still be a Local (Per Material) property if exposed is checked. I have a game Object with a sprite renderer component with a default material property. It would be helpful to know how to do this directly to a material (i. You need to fill out the "Reference" section for this property. To create a higher intensity color, simply set its values to something higher than 1. Property Types are the types of Property than can be defined on the Blackboard for use in the Graph. More info See in Glossary on the material. "_BumpMap" is the normal map. b)); Specifically the part that doesn't work is the line . The method to do this changes depending on the Unity version: Unity 2020. At runtime when user click on a simple button I want to change my gameObject > Sprite renderer > Material property "default" with my new material "TestMaterial". Nov 27, 2013 · Then duplicate the A test (B test) (complexity (A)=complexity (B)). Gradients is not a datatype in the shader language. and exposed this. 2. DrawMeshInstanced approach, to render multiple Oct 31, 2012 · Any help is appreciated, thanks beforehand. The manual says that boolean properties are treated as floats. Shader not changing? Fix it: Make sure you change the Refe Apr 6, 2017 · I have created a shader using the shader graph that is based on the standard shader and extends it to make an object look selected and / or hovered based on two properties of type boolean. I tried the below, but it didn't work. sampler2D _MainTex; bool _isBending; For shaders created in Shader Graph, keywords are material properties by default. Mar 8, 2013 · Using IMaterialModifier, create a script to inject a temporary material to your Graphic. Without doubt boolean uniform variables and in particular checkbox properties would be very useful and for some later version of Unity (after 4. Gradients are used for many things within Shaders, such as fading transparency, allowing a shift between two or more colors over time, or adding a vignette. (Below Pic): My MAIN question now is, how do I change the BaseMap texture from script in Universal RP Template? Oct 2, 2014 · Many of Unity's built in shaders, like the URP/Lit shader, have checkboxes to entirely disable Specular Highlights and Environment Reflections and I'd like to know if Shader Graph can prune those two features to the same degree. This is when the Tiling and Offset node becomes useful. It displays a float as a popup menu, and the value of the float determines which shader keyword Unity enables. I hope this category is the right place for this question, but it's mainly about scripting a material with a Shader Graph shader. You can run a compute shader to generate data that you store in a compute buffer, then use that buffer with a Shader Graph that's has a Custom Function node pointing at an HLSL file that accesses that buffer to extract the relevant data. Sets a named float value. thx for the answer. Up to 9 names can be provided. material. I am learning to write my own image effect with the new Postprocessing (2. Sep 10, 2019 · When I checked the shader properties, it shows that the BaseMap property is obsolete as shown in the picture below: But when I drag and drop the texture at run time to the BaseMap, it works. Constant: A Blackboard property without a green dot is a Constant. patreon. If the Property Inspector displays Main Texture, this is the Main Texture for the shader. You declare shader keywords in sets. Sep 2, 2020 · My Shader works as intended through inspector. g. 0) they will be supported but not now. com/dapperdinoJoin our Discord: https://discord. I have the ceiling lamp that the light is supposed to look like it comes off of set with an emissive material, along with a non-emissive material for the lamp base. To use Shader Graph you must first create a Shader Graph Asset. PlaneSurfaces) {. The Inspector window for this Shader contains these elements: Surface Options Dec 15, 2015 · But these properties are for color, range, float etc but I want to input a boolean value how can i do it i tried something like-. #pragma vertex vert. Martin-Kraus, Nov 7, 2012. This can also be accessed via mainTexture property. Each property has an associated Data Type. Four component vectors and colors are the same in Unity shaders. Expand the property in the blackboard and change the reference name from the aforementioned gobblygook to something sensible There is no support for boolean uniform variables, thus, there are no properties for them. #pragma fragment frag. After that it should just be a matter of following the directions for adding an instanced property in the official documentation. If you want to perfectly match the effect of an intensity of “-2” in the color picker, you need to convert your color values to sRGB space, multiply by 2^-2 (or 0. Jun 15, 2018 · Help to support the channel if you are feeling super kind: https://www. e. ), but it resulted in my editor-chain-crashing until I manually edited the graph file to remove the input and all references to it within that file. The only difference is that color values are be converted from sRGB to Linear value, when using linear color space May 23, 2018 · You’re on the right lines, but the name you need to target is different for shader graph generated shaders. gg/sn9xXK4In this video I show Aug 9, 2017 · If you're using ShaderGraph, you create a property in the blackboard and give it a name. 5f); material. See Data Types for more information. 1: enable Hybrid Instanced (experimental) From Unity 2020. if its half the perf (or just a decrease, of significant decrease in perf [depends if you're GPU throttling], then both execute at once). The Editor strips quotation marks from display names and replaces them with underscores. You could set up a camera, put the material with the shader on a quad or whatever in front of the camera to a render texture than save off that result if you wanted a map of the end results. Shader. enter image description here May 17, 2018 · If you’re using linear color space for your project, the value you get in the shader has already been transformed. ex. 25), and convert back to linear space. SetColor a lot, or using MaterialPropertyBlock, then it is better to get the identifiers of the properties you need just once. Dynamic branching: the GPU evaluates conditional code at runtime. To select or deselect this node as the Main Texture, right-click on it in the graph or Blackboard and select Set as Main Texture or Clear Main Texture. i read in the documentation a line saying we can get a single material with single shader to set parameters like color as an instance property which means 2 GameObjects both having the same Mesh and Material can have different colors and be drawn into the same Draw Call. setFloat(). Now after that I've created a script referencing this id and unity can't find it! Oct 19, 2018 · Properes that are exposed do have a matching datatype in the shader language. In the inspector for your object, click the cog icon next to the material and choose “select shader”. , to control shader properties without having to select the object itself, like I currently have for a whole bunch of other properties successfully connected via the script: Jan 31, 2020 · The name means the actual property name, not the display name. If you want your shader to animate starting when the material is swapped you'll need to animate the fade out by modifying a material property from script or with an animation. 5—12. Have the Shader Graph package installed in the Package Manager. Points. May 22, 2018 · In Unity 2018. which makes me think i am simply using properties the wrong way in my shader. Jul 28, 2023 · In order to link the render texture successfully, make sure that when setting the shader property, the property set matches the reference ID of the texture property you created in the Shader Graph. // when space key is pressed. _MainTex ("Particle Texture", 2D) = "white" {. Basically this means you can still set the value and have it defined in the CGPROGRAM block to be used, but it won't be serialized / saved by the material asset or show up in the material editor. Oct 18, 2015 · However you can't use a compute shader with Shader Graph, not directly. If you are using a newer version of unity and have this problem its as, in custom shaders the property names aren't the same as the ones you assign. This is because _EmissiveIntensity is not an independent property. 4, but you can't define an array in the properties. For example, the following set contains three keywords: COLOR_RED; COLOR_GREEN; COLOR_BLUE; Note: In Shader Graph, the terminology is different: a set of keywords is called a Keyword, and the keywords in a set are called states. Although the Editor populates this value by default, you can modify it. The name you use for the custom editor is the class that will be looked up by Unity for the material editor. 3. When the Unity Editor compiles a ShaderLab script, it assigns shader property flags to its shader properties based on the attributes you assign to those properties. fl nk ba xs hf zg bt jk fh hh  Banner